Rising begins four years after Metal Gear Solid 4, with Raiden now working for Maverick Securities, a Private Military Company. But with a new focus on action, this change paved the way for Kojima to offer the project to Osaka’s Platinum Games, a studio with a masterful command of high-octane action games.īringing another developer on-board caused some consternation among fans of the Metal Gear series, but if you’re one of those put off by Platinum’s involvement, don’t be. Something had to give, and ultimately the stealth elements were heavily toned down. The main issue for the team was in trying to balance all-out, cut-anything action with the series’ trademark methodical stealth and infiltration gameplay. Originally announced in 2009, Rising was plagued by development difficulties over its four-year incubation, even being cancelled once by series mastermind Hideo Kojima when he felt his team couldn’t create the swordplay-based game he had envisioned. Metal Gear Rising: Revengeance is better than it has any right to be.
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